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Резюме Lead Game Designer Andriy Shulyk в городе Kyiv | GDJOB.PRO
Active person with a sense of humor, creative, sociable, not conflictive, team player, punctual, purposeful, able to learn quickly.
Опыт работы:
2018
2019
Frismos Games
Игра: Game Producer / Lead Game Designer
Роль в проекте: Game Producer responsibilities:
- Project ownership
- Full life-cycle development experience from idea to finished product.
- Reporting to investors and stakeholders.
- Reviewing and reacting to analytic.
- Host meetings and planning work of the team and game design department
- requirements gathering through design, coding, testing and deployment.
- Leading design team and other team members.
- Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
- Hunting and working with outsourcing artists and 3D modelers, VFX artists.
Lead Game designer:
- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Leading design team and other team members.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.
Projects:
Dog Town: Pet Simulation Game
https://apps.apple.com/ru/app/dog-town-pet-simulation-game/id1313818172?l=en
https://play.google.com/store/apps/details?id=com.frismos.dogworld
Роль в проекте: Lead Game designer responsibilities:
- Creating and maintenance a structured game design documentation.
- Quest and character design, writing texts and dialogues.
- Creating concept and build all game world with different locations in Unity.
- Creating and modifying existing game mechanics and game balance to improve monetization.
- Reviewing and reacting to analytic.
- Setting tasks to developers and artists.
- Art leading visual, animations, vfx, mechanics and general design of the game.
- Assisting with QA testing process and help in finding solutions.
Team Lead Responsibilities:
- Host meetings and planning work of the team.
- Leading design team and other team members.
- Controlling the terms and quality of execution of set tasks (tool Atlassian Jira).
- Full project life-cycle experience from requirements gathering through design, coding, testing and deployment.
- Reporting to investors and stakeholders.
- Hunting and working with outsourcing artists and 3D modelers, VFX artists.
Projects:
Rancho Blast. Match 2 free to play.
https://itunes.apple.com/au/app/rancho-blast/id1333680922
https://play.google.com/store/apps/details?id=com.whaleapp.ranchoblast
Responsibilities:
- Lead Game designer, Team lead, location envoirment designer.
MMO RPG project - game under development*
Responsibilities:
- Full circle of character design.
Creating concept of all game characters which include:
- Lore.
- Art design.
- Skills.
- Animations.
- VFX.
Controlling the terms and quality development of each character from concept to implementation in to the build.
Mahjong
https://eforb.com/products/mahjong
Responsibilities:
- Optimization of game balance.
Роль в проекте: Experience:
Creating concepts.
Creating GDD.
Communication with all teams (programmers, artists, sound, animation etc).
Creating technical tasks for programmers.
Maintenance all documentation on a regular basis.
Creating game balance and mechanics.
Creating UI concepts.
Manual testing of the product.
Роль в проекте: Automation of business processes in mobile commerce and logistics, software integration to the enterprise system (1C), user training, and support in the projects:
"Acme Color Ukraine"
"Mars Ukraine"
"Ferrero Ukraine"
Software Integration of "Panorama" and implementation of pilot Projects for the company
"EFES Ukraine"
Роль в проекте: Software integration and support of document management systems in government agencies:
Ministry of Nature of Ukraine.
State Employment Center of Ukraine.
Ministry of Fisheries.
Electrician for repair and maintenance of electrical equipment
2003-2007
Kremenchuk University of Economics and Technology Management
Management
Обо мне:
More then 4 years and 10 projects in position of Game designer from junior to Team lead and Game producer. Full-cycle of managing the development of pet simulator, casual HOPA, Match BLAST games. (few projects at the same time)
Using deep background in: - implementation of software products and user training. - Participation in the implementation and development of software solutions. - Maintenance projects, platforms and applications. - Deployment and support of SQL, IIS servers. to create a brand new level of player’s experience. Intend to continually improve professional skills in fields of game design and game industry.
Objective: To get the position of Game producer/Lead Game Designer to work in a creative, challenging environment, with further professional development. Friendly to relocate in Poland, Canada and other countries.