Резюме Lead Game Designer Andriy Shulyk в городе Kyiv | GDJOB.PRO
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Резюме Lead Game Designer Andriy Shulyk
Andriy Shulyk
Рейтинг анкеты
9/10
Andriy Shulyk
Kyiv , готов к переезду, 38 лет
на сайте 5 лет |Резюме обновлено 29.10.2019
Для просмотра контактов авторизуйтесь
Lead Game Designer
Опыт работы в этой сфере: От 3 до 5 лет
1 800 $/мес.
Ключевые навыки:
Active person with a sense of humor, creative, sociable, not conflictive, team player, punctual, purposeful, able to learn quickly.
Опыт работы:
2018
2019
Frismos Games
Игра: Game Producer / Lead Game Designer
Роль в проекте: Game Producer responsibilities: - Project ownership - Full life-cycle development experience from idea to finished product. - Reporting to investors and stakeholders. - Reviewing and reacting to analytic. - Host meetings and planning work of the team and game design department - requirements gathering through design, coding, testing and deployment. - Leading design team and other team members. - Controlling the terms and quality of execution of set tasks (tool Atlassian Jira). - Hunting and working with outsourcing artists and 3D modelers, VFX artists. Lead Game designer: - Creating and maintenance a structured game design documentation. - Quest and character design, writing texts and dialogues. - Creating and modifying existing game mechanics and game balance to improve monetization. - Reviewing and reacting to analytic. - Leading design team and other team members. - Setting tasks to developers and artists. - Art leading visual, animations, vfx, mechanics and general design of the game. - Assisting with QA testing process and help in finding solutions. Projects: Dog Town: Pet Simulation Game https://apps.apple.com/ru/app/dog-town-pet-simulation-game/id1313818172?l=en https://play.google.com/store/apps/details?id=com.frismos.dogworld
https://www.frismos.com/
2017
2018
Whaleapp LTD
Игра: Lead Game Designer / Team Lead
Роль в проекте: Lead Game designer responsibilities: - Creating and maintenance a structured game design documentation. - Quest and character design, writing texts and dialogues. - Creating concept and build all game world with different locations in Unity. - Creating and modifying existing game mechanics and game balance to improve monetization. - Reviewing and reacting to analytic. - Setting tasks to developers and artists. - Art leading visual, animations, vfx, mechanics and general design of the game. - Assisting with QA testing process and help in finding solutions. Team Lead Responsibilities: - Host meetings and planning work of the team. - Leading design team and other team members. - Controlling the terms and quality of execution of set tasks (tool Atlassian Jira). - Full project life-cycle experience from requirements gathering through design, coding, testing and deployment. - Reporting to investors and stakeholders. - Hunting and working with outsourcing artists and 3D modelers, VFX artists. Projects: Rancho Blast. Match 2 free to play. https://itunes.apple.com/au/app/rancho-blast/id1333680922 https://play.google.com/store/apps/details?id=com.whaleapp.ranchoblast Responsibilities: - Lead Game designer, Team lead, location envoirment designer. MMO RPG project - game under development* Responsibilities: - Full circle of character design. Creating concept of all game characters which include: - Lore. - Art design. - Skills. - Animations. - VFX. Controlling the terms and quality development of each character from concept to implementation in to the build. Mahjong https://eforb.com/products/mahjong Responsibilities: - Optimization of game balance.
https://www.whaleapp.com/
2016
2017
ERS Game Studios, Amax, Voki games
Игра: Game Designer
Роль в проекте: Experience: Creating concepts. Creating GDD. Communication with all teams (programmers, artists, sound, animation etc). Creating technical tasks for programmers. Maintenance all documentation on a regular basis. Creating game balance and mechanics. Creating UI concepts. Manual testing of the product.
Проектная работа
http://amaxinteractive.com/
2013
2016
SystemGroup Ukraine
Игра: Software implementation Engineer
Роль в проекте: Automation of business processes in mobile commerce and logistics, software integration to the enterprise system (1C), user training, and support in the projects: "Acme Color Ukraine" "Mars Ukraine" "Ferrero Ukraine" Software Integration of "Panorama" and implementation of pilot Projects for the company "EFES Ukraine"
https://systemgroup.com.ua/ru
2012
2013
Intecracy Base, Softline group
Игра: Software integration specialist
Роль в проекте: Software integration and support of document management systems in government agencies: Ministry of Nature of Ukraine. State Employment Center of Ukraine. Ministry of Fisheries.
http://www.softline.kiev.ua/
2009
2012
Intelligence Service
Игра: Software implementation engineer
Роль в проекте: Implementation of the ERP system "IS-Pro" - Database Administration in MSSQL server 2008 R2 - Creating presentations and user training
https://ispro.ua/uk
Уровень владения программами:
Unity 3D
Unity 3D
5 /10
SketchUp
SketchUp
4 /10
Adobe Photoshop
Adobe Photoshop
5 /10
Sound Forge
Sound Forge
7 /10
FL Studio (Fruity Loops)
FL Studio (Fruity Loops)
5 /10
Trello
Trello
8 /10
Apple Logic Pro
Apple Logic Pro
5 /10
Ableton Live
Ableton Live
5 /10
Образование:
1991-2000
Kremenchuk special school number 10
in-depth study of the English language
2000-2003
Kremenchuk Higher Vocational School № 7
Electrician for repair and maintenance of electrical equipment
2003-2007
Kremenchuk University of Economics and Technology Management
Management
Обо мне:

More then 4 years and 10 projects in position of Game designer from junior to Team lead and Game producer. Full-cycle of managing the development of pet simulator, casual HOPA, Match BLAST games. (few projects at the same time)

Using deep background in:
- implementation of software products and user training.
- Participation in the implementation and development of software solutions.
- Maintenance projects, platforms and applications.
- Deployment and support of SQL, IIS servers.
to create a brand new level of player’s experience.
Intend to continually improve professional skills in fields of game design and game industry.

 

Objective: To get the position of Game producer/Lead Game Designer to work in a creative, challenging environment, with further professional development. Friendly to relocate in Poland, Canada and other countries.

Владение языками:
Украинский
Украинский: родной
Английский
Английский: 4/5
Русский
Русский: 4/5
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