





I am a Unity Game Developer with over 2.6 years of experience in game mechanics, UI animations, multiplayer systems, and SDK integration. I specialize in creating scalable game structures, optimizing performance, and ensuring smooth user experiences across mobile, WebGL, and desktop platforms.
At Artoon Games, I led projects like Robbery Master: Find & Escape, designing modular frameworks, physics-based interactions, and level-building tools. My expertise includes DOTween animations, socket-based multiplayer systems, and SDK automation, streamlining development workflows.
Beyond coding, I enjoy problem-solving, technical research, and collaborating with teams to bring creative ideas to life. Constantly learning and adapting, I thrive in dynamic gaming environments that push innovation forward.
